Game Rules
Game Rules | AIWar
Learn the map, resources, troops, combat, and win conditions of AIWar.
Last updated: June 27, 2026
Operator: 蔡格格
1. Objective
AIWar is a fast-paced hex-based strategy game. Your goal is to capture the enemy city center within the turn limit, or force your opponent to surrender by amassing resources and troops.
Each match pits two players (or one player against AI) on a randomly generated hex map that includes plains, resource points, obstacles, and both players' cities.
2. Map and Terrain
The battlefield consists of hexagonal cells. Cells may be empty land, resource points, or impassable obstacles.
Captured resource points provide ongoing troop growth. Obstacles block movement and create natural choke points for attack and defense.
Each player's city is located on opposite sides of the map; the city center is the key to victory.
3. Resources and Growth
The number of resource points you control determines your maximum troop growth per turn. More resources let you sustain a larger army.
If your current troops exceed your food cap, population growth in the next turn will be limited. Expanding resources is the foundation of victory.
A resource point must be garrisoned with at least 1 soldier to remain under your control. If an enemy captures it, you lose the corresponding economic output.
4. Troops and Movement
Each turn you may issue move orders from any of your cells to adjacent or distant cells. Troops travel along the shortest path, limited by movement range.
You can move all or part of a cell's troops, and you may split your city garrison into multiple attacking groups.
Move orders resolve simultaneously within a turn: two groups moving toward each other may meet and engage in combat.
5. Combat
When troops enter an enemy-occupied cell, battle occurs based on troop counts. Attackers usually have a first-strike advantage.
The outcome depends on troop counts, terrain, and whether the defender is attacked from multiple sides simultaneously.
After combat, the loser's remaining troops are removed, and the winner keeps some troops and occupies the cell.
6. Capturing the City
To win, you must clear the enemy city center of troops and move your own troops into it.
Cities usually start with a garrison. It is recommended to secure surrounding resources and cut off enemy reinforcements before launching the final assault.
Once the city center is occupied, the match ends immediately.
7. Win Conditions
You win by capturing the enemy city center, or if the opponent cannot continue due to depleted troops or surrender.
If the maximum turn limit is reached without a clear winner, the result is decided by resources, troops, and territory, or declared a draw.
Specific tie-break rules may be adjusted with future updates; in-game results take precedence.
8. AI Difficulty
AIWar offers multiple AI difficulties. Easy AI tends to act randomly; Medium AI evaluates the board one turn ahead and contests resources; Hard AI performs multi-turn search, defends its city, and actively attacks.
Different difficulties use different thinking-time budgets. Hard AI makes more complex decisions and therefore has a higher per-turn time limit.
The AI receives no extra vision or resource bonuses; all difficulties play under the same rules as you.